﻿using System;
using SharpDX;

namespace MikadoShooter
{
    public class Vector4Mouse : Vector4Base
    {
        public Vector4Mouse(int verticals) : base(verticals)
        {
            int index = 0;

            Data[index++] = Vector4.Zero;
            Data[index++] = StdColors.WhiteColor;

            if (index != verticals *2 )
                throw new ApplicationException("Error CalcVerticals in drawMouse..");
        }
    }
}